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Visual communication weekend review by Mike Unwalla PDF Print E-mail
Written by Nick Rosenthal   
Monday, 08 October 2007

Visual communication weekend: a review

What a fantastic conference: great topics, great venue, and great people. This report doesn't do justice to the presentations, which were packed with valuable information. Here, I give just a flavour of insights that I gained.

The STC Visual Communication Weekend took place in Cambridge (UK) on 23 and 24 June 2007.

Pictures and profits

The subtitle of this session was 'the return on investment of visual information design and usability testing'. Patrick Hofmann (www.designph.com), in his inimitable way, showed us the value of using pictures and reducing the number of words in our documentation. Although Patrick repeated some of the content from previous presentations, this session was a valuable contribution to the conference. For an example of cost savings, see 'The ROI of usability and information design' in Making cents of making sense: a review (www.stcuk.org/newsletters/Nov2006/R2_MikeU-Review.htm).

The use of pictures to create wordless instructions is not always possible. One example is in a troubleshooting environment, where we give people reasons and explanations for the choices that they must make. Generally, the more decision-making activity there is, the less successful pictures become.

Users' feedback on the images and icons that we design is vital. A client may not want an information designer to talk directly with their customers, so what can we do? In the consumer market, it's possible that friends, colleagues, and relations use a company's products, so one possibility is to ask them for feedback.

Following on from this session, in the 'Intuitive images' session, Patrick showed how to create and evaluate graphics for an international audience.

An illustrated review of how motion is presented in instruction manuals

Golf swings, juggling, and dance—just a few examples from José de Souza's fascinating insight into how movement is represented on a static medium.

Motion is shown in many contexts, for example, comics, art, and science. Historically, no guidelines have been available for showing motion in technical documents. José provides a taxonomy as part of his doctoral research at the University of Reading (www.reading.ac.uk/typography/).

Some basic dimensions of motion are direction, displacement, and trajectory (that is, the path that an object takes). José exemplified them using tracks in the sand. Other dimensions such as time, force, and acceleration were not covered in this introductory session.

Various ways of representing motion exist:

  • Single significant moment. This shows the most significant part of a movement. This type of illustration can be ambiguous, and symmetric movements such as juggling may not be clear.
  • Before, during and after. As the name indicates, this is three images. Use this to illustrate the essential parts of a movement.
  • Composite image. This is a series of images. Use this to illustrate the parts of a movement individually. An advantage is the flexible layout, for example, as in a cookbook. Disadvantages include a lack of clues about displacement; readers may not see the apparently subtle changes; and the layout may defy traditional reading order.
  • Synoptic. This is a series of images that appear in a single frame (unlike a composite image). Use this to demonstrate how the whole sequence fits together. An advantage is that displacement is clearly shown. A disadvantage is that it is sometimes difficult to show a sequence.

Various graphic devices to show motion exist. To show a future motion, use an arrow from (a representation of) an object. To show past motion, use an arrow towards an object (this can be ambiguous, and a reader might misinterpret this to mean 'look under the physical object').

Motion can be further emphasised by using motion lines (loosely, arrows with shading). For example, when showing a trajectory, the further back in time a part of a line represents, the lighter the shading on the line.

Information visualisation

In the first part of this session, Phylise Banner gave an amusing account of her working life. High-power financial managers were often not amused with her straightforward manner ("no, look at it this way"), but she lasted longer than her predecessors did, and she gained the respect of people in the financial industry.

The visual codes we possess are strong. For example, Phylise asked us to doodle—the constraint was to use a single curved line that the started and ended at the same point. We added a triangle on an outside edge, and a circle within the doodle, and we ended up with a representation of a bird.

Phylise introduced a taxonomy for representing information:

  • Observation: "I looked, and this is what I saw." This is typically used in scientific analysis.
  • Induction: "I looked, and this is what I thought."
  • Methodology: "This is how I think it works."
  • Classification: "Think of it this way."

When we visualise information, we need to collect the raw data, and then transform it. This compares to the scientific method, in which we show what we perceive. The visual designer's art lies in removing information that does not add to the viewer's understanding.

Two and a half dimensions in visualisation

Over the years, I've heard of Conrad Taylor (www.ideography.co.uk), so it was a real treat to see and hear him in person. He started by explaining the functions of a line. What can a drawn line do? It can depict outlines (forms), inner lines, textures, and shading.

Some edges are real, for example, on a knife. Other edges are artefacts of the way in which we look at something, for example, the edge of an orange. External edges can become internal edges, for example, an external edge on a box viewed from one position becomes an internal edge (appears within the borders of the box) when the box is rotated.

How does software perform edge detection and edge enhancement? Conrad explained that where an image is composed of pixels (raster graphics), software identifies an edge by comparing the properties (for example, brightness) of adjacent pixels. If the brightness differs by some specified amount, the pixels are identified as belonging to an edge. Once an edge has been identified, it can be enhanced. Light pixels are made lighter, and dark pixels are made darker. This fools us into perceiving a clearer picture.

All you need to know about capturing screens

This was not just another 'how to' presentation; Matthew Ellison (www.ellisonconsulting.com) explained the whys and wherefores of using screen captures in documentation.

Screen shots are good for showing and explaining the layout of screens, and for identifying the location of controls. Use them when they help people, not just because a style guide says, for example, that every page should contain a screen shot.

Screen shots can add to the cost of localisation, because typically, new screen shots are needed for each language into which a document is translated. One possible solution is to 'greek' (blur) the text using an image editor, so that the screen shots do not need to be localised. It's not a perfect solution, but it may be acceptable.

Various image file formats exist, and Matthew explained their relative merits. He also discussed some of the tools for taking screen captures, and directed people to www.winwriters.com/articles/capturetools/ for comprehensive articles.

The visual design of forms

Reading a form is different from using a form. Using forms that appear on web sites as examples, Caroline Jarrett (www.effortmark.co.uk) demonstrated the problems that people can have with poorly designed forms.

A practical exercise demonstrated that people look in different places on a form when they have different tasks to complete. To help people complete tasks, the 'page furniture' (buttons, navigation, links) should be where users expect it to be, because when they swap tasks, they look at the page furniture.

Do the details of a form matter? Caroline pointed out that readers don't care whether colons are used at the end of field labels, provided that the labels are consistent throughout the form. On the other hand, for the case of the text, ISO 9241 part 17 gives definitive advice: use sentence case for labels (rather than using title caps or capitalising every first letter).

Why draw in the digital age?

Early in his career, Philip Ball changed from observational drawing to informational drawing. Now he is a medical artist (www.maet.org.uk); his illustrations are stunning.

When he first started, he produced all his illustrations using traditional methods. Now he often draws with the aid of a computer. Occasionally, he creates drawings manually; for some reason, vets prefer hand-drawn illustrations.

Different types of illustration serve different needs.

Black and white drawings are used to present information. Traditionally, they were created using a dip pen, which means that the artist can draw lines only by moving the pen towards himself or herself. The illustrations contain a code (cipher), for example, veins are drawn differently from arteries (stipple versus lines), and medical people understand these conventions.

Watercolours, which are often monochrome, are used to show operative sequences (for example, how to remove a kidney). Typically, the background is a halftone.

Photographs are not used as much as one might imagine. For example, it is not possible to photograph the areas of a foot that touch the floor. However, photographs are used as a source from which to produce illustrations. Similarly, video recordings of medical procedures are often the source for Philip's illustrations. He draws from the video, and discusses the drawings with the surgeon.

An advantage of drawn illustrations over photographs and videos is that the artist can focus on the important information. The artist doesn't show the background clutter. Also, the illustration is idealised, rather than being an exact representation.

Art editors are often involved, but the medical artist and the medical practitioner are likely to interact directly.

Intuitive images

This session on creating and evaluating usable graphics for international audiences follows on from Patrick Hofmann's previous session.

An icebreaker exercise, which was based on a real situation, showed how difficult it can be to design a graphic that depicts an object or situation in the real world. How does one design a graphic that represents the use of a western toilet when the intended audience has never used such a device? Suffice to say, it's not easy!

Problems with pictures include too much detail; lack of standards (in a given document); inappropriate re-use; lack of meaning or unintended meaning; symbols that are consistently misunderstood. Patrick explained how to solve these problems. Two aspects of the presentation that I found particularly useful dealt with flowcharts and screenshots.

Flowcharts are often poorly designed. For example, the start and end points may not be clear. Patrick suggested that the main process or procedure should follow a central path, and that error conditions, exceptions, and subsidiary paths should branch from this.

Should a flowchart go from top to bottom or from left to right? No language goes from the bottom of a page to the top, but some go from right to left, therefore, the best option is to create a flowchart that goes from top to bottom. The only exception is with a flowchart that expresses time, in which case a left to right flow is acceptable.

Two significant problems with screenshots are that they are not action oriented and that they do not show what is significant. Solutions include shading parts of the screen shot that are not relevant; blurring the text; and cropping the image. One method for showing location is to use a thumbnail (small image) together with the main image.

 Mike Unwalla

http://www.techscribe.co.uk

 

 
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